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	<title>The Doubling cube - История на версиите</title>
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		<updated>2014-04-15T01:02:17Z</updated>

		<summary type="html">&lt;p&gt;The Doubling cube&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← По-стара версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 18:02, 14 април 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ред 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ред 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In backgammon the doubling cube &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stakes &lt;/del&gt;during the game. The increasing cube is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;a fairly new addition to backgammon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raises &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall &lt;/del&gt;game into a new level with regards to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;method&lt;/del&gt;. It is important that you know the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy &lt;/del&gt;components &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connected &lt;/del&gt;to the doubling cube because it could be your key to great success. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilizing &lt;/del&gt;the doubling cube You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually &lt;/del&gt;play backgammon in Match play, i.e. the winner will be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/del&gt;who first reaches a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predetermined quantity &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items&lt;/del&gt;. Every game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;worth one point initially of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;the game, so in a normal win the winner gets one point. In the beginning each game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;worth one point. On his turn before a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/del&gt;rolls the dice he might &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to offer the doubling cube &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;the opponent. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;turned with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;2 facing up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accepts the cube and &lt;/del&gt;the cube &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is taken by the opponent &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possession&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicating &lt;/del&gt;that only he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can begin the following &lt;/del&gt;doubling. However now &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the doubling cube is used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be &lt;/del&gt;worth two points. Should the doubling cube used another time and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accept &lt;/del&gt;the game would now be worth 4 points. In case a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/del&gt;to whom the doubling was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered doesn't need &lt;/del&gt;to take the doubling he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can resign&lt;/del&gt;. In that case the game is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completed &lt;/del&gt;and the winner gets as much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items &lt;/del&gt;as the game was worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ahead of &lt;/del&gt;the doubling was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provided&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing &lt;/del&gt;cube is just a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular &lt;/del&gt;die with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figures &lt;/del&gt;2, 4, 8, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;, 32 and 64 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;it. Each number represents a multiplier, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can &lt;/del&gt;alwas be doubled. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clicking [http://www.xfire.com/blog/flagdrama84/7897213/ Xfire - Gaming Simplified] seemingly provides cautions you could give to your mother. Therefore&lt;/del&gt;, if the doubling cube has been used four times &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single &lt;/del&gt;straight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win will &lt;/del&gt;be worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-6 &lt;/del&gt;points. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you know any thing, you will seemingly choose to learn about &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clickforu&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog/1046659/all-you-want-to-know-about-whiskey/ powered by]&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For more information, please check out: [http://www.shundao.net/what-islandscaping-rock/ account&lt;/del&gt;]. Theoretically doubling can go on forever in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/del&gt;the doubling does not go beyond 4. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recommended &lt;/del&gt;doubling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cube connected rules Beavering &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/del&gt;used to keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;on their toes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when increasing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/del&gt;beavers, it implies that he was presented the doubling cube but merely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accepting &lt;/del&gt;it he re-doubles to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next &lt;/del&gt;number! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally &lt;/del&gt;he also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retains control &lt;/del&gt;of the doubling cube. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So&lt;/del&gt;, if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/del&gt;beginning the doubling misjudged the game the opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might grab &lt;/del&gt;the situation and by beavering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;produce &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrible &lt;/del&gt;situation for him by beavering and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little &lt;/del&gt;later when he is in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obvious cause &lt;/del&gt;probably again doubling and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;the opponent to decide. The Crawford &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principle &lt;/del&gt;has been introduced to reduce &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/del&gt;the doubling cube in critical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circumstances&lt;/del&gt;. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/del&gt;an optional rule but a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practical &lt;/del&gt;one. It states that if one person has come within one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/del&gt;of winning the match, the game that follows is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played without the &lt;/del&gt;doubling cube. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;the person who&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/del&gt;losing wins this game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the doubling cube is again being used&lt;/del&gt;. Imagine a scenario 4-3 in a five point game. Without the Crawford &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principle &lt;/del&gt;the losing player might blindly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase &lt;/del&gt;on his first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/del&gt;becuase he has nothing to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shed &lt;/del&gt;anyway. The Crawford principle helps to ensure that no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unusual &lt;/del&gt;doubling cube activity is taking place in backgammon. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To study additional information, please check out: [http://blog.bizeso.com/BlogDetail.aspx?bid=7cb624ad-7c1d-4eb0-897e-b3641d0cca53 sponsor]. Scoring &lt;/del&gt;using the doubling cube As mentioned above each game is worth 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position &lt;/del&gt;in the beginning and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;importance &lt;/del&gt;of the game may increase using the doubling cube. So, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;the doubling cube &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;used twice and # 4 is facing up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;gain will give the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success four points&lt;/del&gt;. But, when the player wins &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a gammon (worth 2 points), the importance of the game is multiplied by two and in-a backgammon gain it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/del&gt;multiplied by three. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ball player &lt;/del&gt;won with a with the doubling cube showing four he scores 4 x 2 = 8 points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In backgammon the doubling cube &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is employed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels &lt;/ins&gt;during the game. The increasing cube is a fairly new addition to backgammon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nonetheless &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhances &lt;/ins&gt;the game into a new level with regards to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy&lt;/ins&gt;. It is important that you know the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;method &lt;/ins&gt;components &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;related &lt;/ins&gt;to the doubling cube because it could be your key to great success. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilising &lt;/ins&gt;the doubling cube You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally &lt;/ins&gt;play backgammon in Match play, i.e. the winner will be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;who first reaches a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-determined number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things&lt;/ins&gt;. Every game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be &lt;/ins&gt;worth one point initially of the game, so in a normal win the winner gets one point. In the beginning each game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be &lt;/ins&gt;worth one point. On his turn before a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new player &lt;/ins&gt;rolls the dice he might &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decide &lt;/ins&gt;to offer the doubling cube &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towards &lt;/ins&gt;the opponent. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the opponent takes the cube it's &lt;/ins&gt;turned with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/ins&gt;2 facing up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes &lt;/ins&gt;the cube into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;that only he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able to start another &lt;/ins&gt;doubling. However now the doubling cube is used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;worth two points. Should the doubling cube used another time and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposition &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall &lt;/ins&gt;game would now be worth 4 points. In case a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;to whom the doubling was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presented does not want &lt;/ins&gt;to take the doubling he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able to decide&lt;/ins&gt;. In that case the game is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finished &lt;/ins&gt;and the winner gets as much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details &lt;/ins&gt;as the game was worth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prior to &lt;/ins&gt;the doubling was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubling &lt;/ins&gt;cube is just a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard &lt;/ins&gt;die with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numbers &lt;/ins&gt;2, 4, 8, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-6&lt;/ins&gt;, 32 and 64 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onto &lt;/ins&gt;it. Each number represents a multiplier, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that may &lt;/ins&gt;alwas be doubled. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For that reason&lt;/ins&gt;, if the doubling cube has been used four times &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just one &lt;/ins&gt;straight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain could &lt;/ins&gt;be worth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;points. [http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mvpauline&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showthread&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?tid=10483 Stainless Steel Coffee Makers Not Just Another Pretty Face&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contains further concerning the inner workings of it&lt;/ins&gt;. Theoretically doubling can go on forever in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truth &lt;/ins&gt;the doubling does not go beyond 4. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Optional &lt;/ins&gt;doubling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dice associated principles When doubling beavering &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frequently &lt;/ins&gt;used to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;participants &lt;/ins&gt;on their toes. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Learn more on our partner portfolio by visiting [http://www.vozesdaeducacao.org.br/bbpress/topic.php?id=917219 Choosing Wine on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Date &amp;amp;#171; Vozes da Educa&amp;amp;#231;&amp;amp;#227;o]. If your player &lt;/ins&gt;beavers, it implies that he was presented the doubling cube but merely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/ins&gt;it he re-doubles to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another &lt;/ins&gt;number! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore &lt;/ins&gt;he also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintains get a grip on &lt;/ins&gt;of the doubling cube. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore&lt;/ins&gt;, if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;beginning the doubling misjudged the game the opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may get &lt;/ins&gt;the situation and by beavering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unpleasant &lt;/ins&gt;situation for him by beavering and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;later when he is in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear lead &lt;/ins&gt;probably again doubling and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcing &lt;/ins&gt;the opponent to decide. The Crawford &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rule &lt;/ins&gt;has been introduced to reduce &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the use of &lt;/ins&gt;the doubling cube in critical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situations. Should people fancy to learn more about [http://www.realpayingptcsites.com/learn-to-look-for-a-gas-grill/ in english], there are thousands of resources people should consider investigating&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;an optional rule but a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wise &lt;/ins&gt;one. It states that if one person has come within one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stage &lt;/ins&gt;of winning the match, the game that follows is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performed with no &lt;/ins&gt;doubling cube. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The doubling cube is again used In the event &lt;/ins&gt;the person who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;losing wins this game. Imagine a scenario 4-3 in a five point game. Without the Crawford &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept &lt;/ins&gt;the losing player might blindly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double &lt;/ins&gt;on his first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn &lt;/ins&gt;becuase he has nothing to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loose &lt;/ins&gt;anyway. The Crawford principle helps to ensure that no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weird &lt;/ins&gt;doubling cube activity is taking place in backgammon. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rating &lt;/ins&gt;using the doubling cube As mentioned above each game is worth 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stage &lt;/ins&gt;in the beginning and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value &lt;/ins&gt;of the game may increase using the doubling cube. So, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;the doubling cube &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been &lt;/ins&gt;used twice and # 4 is facing up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an individual &lt;/ins&gt;gain will give &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four items to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winner&lt;/ins&gt;. But, when the player wins &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;a gammon (worth 2 points), the importance of the game is multiplied by two and in-a backgammon gain it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;multiplied by three. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clicking [http://www.blogx.us/you-are-able-to-put-in-a-green-air-filter/ view site] probably provides lessons you can use with your brother. As an example&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamer &lt;/ins&gt;won with a with the doubling cube showing four he scores 4 x 2 = 8 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Doubling cube&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Doubling cube&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Renepatrick5762</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgcanada.com/index.php?title=The_Doubling_cube&amp;diff=26056&amp;oldid=prev</id>
		<title>Renepatrick5762: The Doubling cube</title>
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		<updated>2014-04-15T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;The Doubling cube&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Нова страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In backgammon the doubling cube can be used to increase the stakes during the game. The increasing cube is just a fairly new addition to backgammon but it raises the overall game into a new level with regards to method. It is important that you know the idea and strategy components connected to the doubling cube because it could be your key to great success. Utilizing the doubling cube You usually play backgammon in Match play, i.e. the winner will be the person who first reaches a predetermined quantity of items. Every game is worth one point initially of-the game, so in a normal win the winner gets one point. In the beginning each game is worth one point. On his turn before a person rolls the dice he might choose to offer the doubling cube for the opponent. It is turned with no 2 facing up if the opponent accepts the cube and the cube is taken by the opponent into possession, indicating that only he can begin the following doubling. However now that the doubling cube is used once the game may be worth two points. Should the doubling cube used another time and the opponent would accept the game would now be worth 4 points. In case a person to whom the doubling was offered doesn't need to take the doubling he can resign. In that case the game is completed and the winner gets as much items as the game was worth ahead of the doubling was provided. The increasing cube is just a regular die with the figures 2, 4, 8, 16, 32 and 64 on it. Each number represents a multiplier, which can alwas be doubled. Clicking [http://www.xfire.com/blog/flagdrama84/7897213/ Xfire - Gaming Simplified] seemingly provides cautions you could give to your mother. Therefore, if the doubling cube has been used four times a single straight win will be worth 1-6 points. If you know any thing, you will seemingly choose to learn about [http://clickforu.com/blog/1046659/all-you-want-to-know-about-whiskey/ powered by]. For more information, please check out: [http://www.shundao.net/what-islandscaping-rock/ account]. Theoretically doubling can go on forever in fact the doubling does not go beyond 4. Recommended doubling cube connected rules Beavering is often used to keep players on their toes when increasing. In case a person beavers, it implies that he was presented the doubling cube but merely accepting it he re-doubles to the next number! Additionally he also retains control of the doubling cube. So, if the person beginning the doubling misjudged the game the opponent might grab the situation and by beavering produce a terrible situation for him by beavering and only a little later when he is in obvious cause probably again doubling and making the opponent to decide. The Crawford principle has been introduced to reduce using the doubling cube in critical circumstances. It's an optional rule but a practical one. It states that if one person has come within one level of winning the match, the game that follows is played without the doubling cube. When the person who's losing wins this game the doubling cube is again being used. Imagine a scenario 4-3 in a five point game. Without the Crawford principle the losing player might blindly increase on his first change becuase he has nothing to shed anyway. The Crawford principle helps to ensure that no unusual doubling cube activity is taking place in backgammon. To study additional information, please check out: [http://blog.bizeso.com/BlogDetail.aspx?bid=7cb624ad-7c1d-4eb0-897e-b3641d0cca53 sponsor]. Scoring using the doubling cube As mentioned above each game is worth 1 position in the beginning and the importance of the game may increase using the doubling cube. So, when the doubling cube is used twice and # 4 is facing up one gain will give the success four points. But, when the player wins with a gammon (worth 2 points), the importance of the game is multiplied by two and in-a backgammon gain it's multiplied by three. Like, the ball player won with a with the doubling cube showing four he scores 4 x 2 = 8 points.&lt;br /&gt;
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The Doubling cube&lt;/div&gt;</summary>
		<author><name>Renepatrick5762</name></author>
	</entry>
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